Miguel Martinez
The Inferno Hunt (Prototype)
The Inferno Hunt is a first-person shooter game prototype developed using Unreal Engine 5. As a full-stack game developer, I single-handedly managed all aspects of game development, from AI programming to aesthetic enhancements, providing players with a thrilling and visually striking gaming experience.
Key Features:
- AI Shooters: Implemented advanced AI for enemy shooters, making the game more challenging and engaging.
- Adhesive Bullets & Explosions: Introduced a unique mechanic of adhesive bullets, allowing players to stick bullets to surfaces and trigger them to explode.
- Fire Propagation: On collision, the particle effects of fire would duplicate and attach to the collided actor
- Win/Lose Conditions: Created conditions for game wins and losses based on the number of enemies killed.
- Weapon Systems: Integrated multiple weapons with varying ammo counts, adding depth and strategy to combat.
- Reload Timing & Animation: Programmed realistic reload timings and animations for each weapon, enhancing the gameplay experience.
- Particle Effects & Shaders: Leveraged Unreal Engine’s particle systems to implement visually pleasing effects like explosions and custom-modified shaders for waterfalls to fit the game’s cartoony theme.
Technologies Used:
- Unreal Engine 5
- C++
- AI Programming
- Particle Systems
- Shader Programming
Accomplishments:
- Full-Stack Development: Responsible for both front-end and back-end development, crafting a cohesive and engaging gaming experience.
- Asset Management: Incorporated premium assets to augment the game’s aesthetic appeal.
- Optimized Performance: Achieved smooth gameplay through efficient coding practices and resource management.




