Unreal Engine 5 Game – The Inferno Hunt (Prototype)

Miguel Martinez

The Inferno Hunt is a first-person shooter game prototype developed using Unreal Engine 5. As a full-stack game developer, I single-handedly managed all aspects of game development, from AI programming to aesthetic enhancements, providing players with a thrilling and visually striking gaming experience.

Key Features:

  • AI Shooters: Implemented advanced AI for enemy shooters, making the game more challenging and engaging.
  • Adhesive Bullets & Explosions: Introduced a unique mechanic of adhesive bullets, allowing players to stick bullets to surfaces and trigger them to explode.
  • Fire Propagation: On collision, the particle effects of fire would duplicate and attach to the collided actor
  • Win/Lose Conditions: Created conditions for game wins and losses based on the number of enemies killed.
  • Weapon Systems: Integrated multiple weapons with varying ammo counts, adding depth and strategy to combat.
  • Reload Timing & Animation: Programmed realistic reload timings and animations for each weapon, enhancing the gameplay experience.
  • Particle Effects & Shaders: Leveraged Unreal Engine’s particle systems to implement visually pleasing effects like explosions and custom-modified shaders for waterfalls to fit the game’s cartoony theme.

Technologies Used:

  • Unreal Engine 5
  • C++
  • AI Programming
  • Particle Systems
  • Shader Programming

Accomplishments:

  • Full-Stack Development: Responsible for both front-end and back-end development, crafting a cohesive and engaging gaming experience.
  • Asset Management: Incorporated premium assets to augment the game’s aesthetic appeal.
  • Optimized Performance: Achieved smooth gameplay through efficient coding practices and resource management.