Unity 3D Game | Zömderbar

Zömderbar is an action-packed, first-person shooter game set in a retro-inspired world. Developed by our team, Giant Dolphins, comprising five passionate individuals, the game offers an immersive experience with dancing zombies, infectious beats, and a high-stakes race to a heliport. My role on the team was diverse, covering Enemies and Boss fights programming, AI Programming, Cinematics programming, particle effects, shaders for ground effects like smashing and boss targeting, post-processing for camera effects such as venom, and creating and implementing immersive sounds and music for specific situations.

Key Features:

  • Dancing Zombies: Integrated AI that makes zombies dance in sync with the game’s soundtrack, adding a unique twist to the gameplay.
  • Groovy Soundtrack: The game features a pulse-pounding soundtrack that keeps players engaged and complements the action on screen.
  • Retro Aesthetics: Designed retro environments filled with vibrant colors and atmospheric details that pay homage to classic games.
  • Formidable Boss Fights: Programmed challenging boss fights that require strategic planning and fast reflexes.
  • Particle Effects & Shaders: Worked on innovative particle effects and ground shaders to make the action even more engaging.
  • Cinematics: Engineered in-game cinematics that add depth to the story and provide pacing to the action.
  • Survival Mechanics: Players must reach the heliport to survive, creating an urgency that drives the game forward.
  • Dynamic Sound Design: Created and implemented the game’s soundtrack and sound engineering, enhancing player immersion and setting the mood for various in-game situations.

Technologies Used:

  • Unity 3D
  • C#
  • AI Programming
  • Particle Systems
  • Shader Programming
  • Audio Production and Engineering (Audacity)

Accomplishments:

  • Team Development: Contributed to multiple aspects of both front-end and back-end development, ensuring a cohesive and engaging gaming experience.
  • High-Quality Assets: Worked on high-quality particle effects and shaders to augment the game’s visual appeal.
  • Performance Optimization: Ensured smooth gameplay through optimized coding practices and effective resource management for enemies creation and deletion from the level.
  • Audio Contribution: Played a dual role in both creating the music and implementing the sound engineering for the game, providing a comprehensive audio-visual experience.