Zömderbar
Zömderbar is an action-packed, first-person shooter game set in a retro-inspired world. Developed by our team, Giant Dolphins, comprising five passionate individuals, the game offers an immersive experience with dancing zombies, infectious beats, and a high-stakes race to a heliport. My role on the team was diverse, covering Enemies and Boss fights programming, AI Programming, Cinematics programming, particle effects, shaders for ground effects like smashing and boss targeting, post-processing for camera effects such as venom, and creating and implementing immersive sounds and music for specific situations.
Key Features:
- Dancing Zombies: Integrated AI that makes zombies dance in sync with the game’s soundtrack, adding a unique twist to the gameplay.
- Groovy Soundtrack: The game features a pulse-pounding soundtrack that keeps players engaged and complements the action on screen.
- Retro Aesthetics: Designed retro environments filled with vibrant colors and atmospheric details that pay homage to classic games.
- Formidable Boss Fights: Programmed challenging boss fights that require strategic planning and fast reflexes.
- Particle Effects & Shaders: Worked on innovative particle effects and ground shaders to make the action even more engaging.
- Cinematics: Engineered in-game cinematics that add depth to the story and provide pacing to the action.
- Survival Mechanics: Players must reach the heliport to survive, creating an urgency that drives the game forward.
- Dynamic Sound Design: Created and implemented the game’s soundtrack and sound engineering, enhancing player immersion and setting the mood for various in-game situations.
Technologies Used:
- Unity 3D
- C#
- AI Programming
- Particle Systems
- Shader Programming
- Audio Production and Engineering (Audacity)
Accomplishments:
- Team Development: Contributed to multiple aspects of both front-end and back-end development, ensuring a cohesive and engaging gaming experience.
- High-Quality Assets: Worked on high-quality particle effects and shaders to augment the game’s visual appeal.
- Performance Optimization: Ensured smooth gameplay through optimized coding practices and effective resource management for enemies creation and deletion from the level.
- Audio Contribution: Played a dual role in both creating the music and implementing the sound engineering for the game, providing a comprehensive audio-visual experience.




