
Graphics Engineer at Shell Games since July 2024
Schell Games | Graphics Engineer | Pittsburgh, PA | July 2024 – Present
Schell Games | Graphics Engineer | Pittsburgh, PA | July 2024 – Present
- Engineered and documented a novel 3D position-tracking system for seamless overlay of dynamic 2D video on moving surfaces in a high-profile location-based entertainment ride, delivering an immersive guest experience.
- Designed and optimized HLSL shaders and custom rendering pipelines—including ultra-realistic volumetric ray-marched clouds—achieving consistent 60 + FPS on PC and console-class hardware.
- Profiled and tuned rendering performance using RenderDoc, Unreal Insights, and custom automation tools.
- Implemented multithreaded rendering workflows via Unreal’s Task Graph system and C++ threading primitives, maximizing CPU scalability and ensuring stable performance in VR scenarios.
- Collaborated cross-functionally with artists, designers, and technical directors to integrate advanced graphics features, refine dynamic lighting and shadow systems, and uphold visual fidelity within tight performance budgets.
- Developed and maintained internal graphics tools and authored comprehensive technical design documentation, accelerating iteration cycles and facilitating seamless knowledge transfer across teams.
